"But, are we better prepared to answer them than we've ever been before? Yes. "Do we anticipate that we're going to have some kinks? If we didn't, we'd be stupid, because I don't think there's a single game that's ever shipped that doesn't have any," said Jones. Hard to believe, but the consumers are almost always to blame for these practices in the gaming industry. The only bad people in the community are the people that have Ronnie2k’s twitter notifications on just to yell expletives at him and call him trash. And it will give players error codes, so they'll be able to look up specific issues online. The community is pretty bad, but it definitely isn’t the worst. On the back end, NBA 2K15 will alert Visual Concepts' support staff as soon as a problem crops up. The developers also compartmentalized the various modes, so if connectivity for, say, MyTeam goes down, the problem hopefully won't prevent people from playing M圜areer. The studio rewrote the game's matchmaking logic as well as the way it delivers content to players. "Internally, we thought that we'd be OK, and obviously, it didn't turn out the way we expected."Īccording to Jones, two of Visual Concepts' top engineers spent the entire NBA 2K15 development cycle working on network infrastructure. "We realized last year that we had issues at launch," said Rob Jones, senior producer for NBA 2K15, in an interview with Polygon during a demo of the game this week.
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